Level - VII
Mos Espa Arena - Page I
Qui-Gon Jinn.

 
The Mos Espa Arena.
The Mos Espa Arena

The Mos Espa Arena.
“Good luck with Jabba and Watto.”
The level starts as you walk up to Jar Jar and Padmé outside of the Mos Espa Arena. Darth Maul watches from afar and one of his probe droids investigates you.

 
 
Probe Droid.
If you’re quick you can destroy the probe droid. You weren’t really expected to do this‚ so it won’t actually blow up. Instead‚ it just sits there. The bad guys from the previous level are not all bad here (above‚ right) so you don’t need to kill them.
Head Through the Mountain.
Sand People.
Cross through the mountain and you find a Jawa sandcrawler that’s been ransacked by Tuskan Raiders. One waits for you out front.
 
Thugs.
Thugs.
Off to the left of the Arena entrance (to the right as you leave)‚ there’s a group of thugs waiting for you (above). They will attack when you get too close‚ so don’t be shy with the lightsaber. Take the path to their left and cross to the other side of the mountain
Jump Up.
More Sand People.
Jump up and head inside where more sand people await you.
   
Tuskan Raider.
Tuskan Raider.
Push your way through this guy and get a small health pack.
    
Small Health Pack
 
Small Health Pack.
Droid.
This droid will follow you if you free him (above‚ right)‚ but it achieves no purpose and it’s really slow.    
 
Blaster
Door.
R-2 Unit.
Behind this door (above‚ left) is an R-2 unit and a blaster. Follow the R-2 unit out of the sandcrawler.

   
Force Push.
Force Push.
Stay close to the droid so you can protect it from the Tuskan Raider. A simple Force push is all it takes here.
Secret - 7.01
Secret - 7.01.
Exit the Sandcrawler.
Follow the R-2 Unit.
Follow the droid to this bulding and it opens the door for you. Inside you’ll find some flash grenades.

Flash Grenades
 
Flash Grenades.
Ann Gella.
Grab the grenades and head back to the Arena entrance to talk to Ann Gella. Get her to take you to Jabba the Hutt.
“I love the view from up here!”
“You’re on your own from here. Follow this path until you reach a red hallway. This will lead straight to Jabba’s private box. If you survive the meeting‚ maybe I’ll see you later.”
She takes you to here (above).

Gun.
Ol’ Big‚ and Ugly.
Sometimes there is a gun here (above‚ left). Continue on.
Switch.
Drop.
Hit this switch and you stumble down...

Trapped.
Jabba’s Champion.
...into Jabba’s little prison. He says he will give you money to fight his champion. You have to fight whether you agree to or not.
Jabba’s Champion.
Jabba’s Champion.
Like most fights in the game, the jump and slash is generally the most effective way to fight Jabba’s Champion. It does more damage and it hits you less frequently.

Jabba’s Champion.
Jabba’s Champion.
Don’t be shy about keeping your distance. He will throw spikes at you‚ but these can be avoided. Partway through the fight (if it takes long enough), Jabba throws down a small health pack. 



“Tah cah tee pondonka gondunkoh du unko.” Jabba’s Champion. Jabba’s Champion. Jabba’s Champion. Jabba’s Champion.
Don’t use your thermal detonator here. You may hurt the wrong person‚ and the game ends if you kill Jabba. When you win the fight‚ Jabba gives you a health pack for your troubles and the door opens‚ allowing you to leave (below‚ right).              
Jabba’s Champion. “Tah cah tee pondonka gondunkoh du unko.” “Tah cah tee pondonka gondunkoh du unko.” Jabba’s Champion. Exit.

 
Tip - 7.01
Tip - 7.01.
Small Health Pack.
Small Health Pack.
Jabba’s Champion.
You get a small health pack partway through the fight (above‚ left). And another at the end of the fight (above‚ middle). If you’re having trouble  be sure to use your gun (or other weapon) as much as you can while he walks out (above‚ right). He pauses in the doorway for a while and it takes time for the door to rise as well. You can do a lot of damage here. With the ‘happy’ code‚ you can kill him before he even gets out.

 
Tip - 7.02
Tip - 7.02.
Thug. Dead Thug.
If you get to close to this guy‚ he attempts to mug you. You can either use a mind trick to get him to leave you alone‚ or you can just kill him. Nobody will care if you do.

 
Secret - 7.02 & 7.03
Secret - 7.02.
Fresh Dried Chokie.
Grendle.
Fresh Dried Chokie.
Grendle.
Head over here and talk to Grendle. You can buy a box of fresh dried chokie using Republic credits. Ask him if he sells anything else. Tell him you need a thermal detonator to clear some rocks on your friend’s farm. He’ll send you to Anabar; he sells bowls of dweezel and baskets of pallie by the Arena entrance.
Secret - 7.03.
Dead Grendle.
Anabar.
Thermal Detonator.
If you kill Grendle‚ you can also get a single chokie (above‚ left). Talk to Anabar and tell him you’re looking for something more dangerous. Ask him if he has a thermal detonator and use a Jedi mind trick to get him to accept Republic credits.
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Last Updated: May 28th 2005.  
 
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