Level - III
Otoh Gungah.
Qui-Gon Jinn and Obi-Wan Kenobi.

 
Otoh Gungah.
Otoh Gungah.


 
 
Gungan Energy Balls
Head to the Right.
Gungan Energy Balls.
You start the level following after Qui-Gon and Jar Jar. Eventually Qui-Gon and Jar Jar stop to talk to a Gungan security guard. If you hang back a bit‚ head to the right and get the Gungan energy balls. If you’re too close to Qui-Gon and Jar Jar‚ the game makes you stand behind them while they talk to the guard. You can get the energy balls later if the game makes you follow Qui-Gon to Boss Nass. After this level there are no more Gungan energy balls‚ so grab ’em while you can. If you haven’t used any‚ you should have twenty four by the end of this level. Gungan energy balls will destroy droids in the PSX version‚ but only stun them in the PC version (like a Force push).
 
Any help here would be hot.
 
Talk to Boss Nass
Force Push the Guard
I’m Qui-Gon Jinn and this is my student Obi-Wan Kenobi. We are Jedi on an extremely important mission.
Move Aside Outlander.
While Qui-Gon talks with Boss Nass, Jar Jar is arrested‚ “To be pounded until death.” When Qui-Gon sends you off after him‚ head to the right and take the bubble lift down a level. When you find a guard blocking your way‚ Force push him instead of killing him (it makes the other guards less mad). Sometimes the Force push doesn’t do anything to him– this may be a glitch in the game. Instead of killing him‚ adjust your position until it knocks him on his bum. Occasionally the Force push kills the guard‚ so it’s good practice to save your game before trying. If you’re using the PSX version you don’t have to bother with all this. Just run by on the (your) right side.
 
Jump to the Middle Pillar.
Talk to this Gungan. Don’t ask for help right away‚  instead ask him “What has become of Jar Jar?” and “Is there another way to reach the detention area?” He’ll tell you to “follow the other long path to find Ja’ Ja.’” Now ask him to help you. He will give you a Gungan security passcard.
 
To get across you need to jump from the left pillar‚ to the middle one‚ then jump to the ledge and flip up. If you fall‚ the right pillar will take you back up. An easier way to do this is to jump down and get on the middle pillar before it gets a chance to rise. The guards will probably attack you‚ so run between them to get by.
 

The Dreaded Pillars.
Blaster Rifle.
Sinking Pillars.
Blaster Rifle.
Everybody hates this spot. Yes‚ you have to jump on the sinking pillars to get across‚ but it’s not as bad as it seems. The thing you need to remember is that you have plenty of time so don’t rush– that’s usually what causes people to fall in the drink. Numbering them clockwise from the bottom (where you start) you need to go 1‚ 2‚ 4‚ 3 to get across. If you want the blaster (above right) you need to go 1‚ 2‚ 4‚ 5. 

 
Gungan Energy Balls.
Pillars.
Gungan Energy Balls.
If you do this you’ll fall in and have to go through it all again to get across‚ so skip the blaster if you’re having trouble and remember to save your game as soon as you get across! Remember to take each jump separately and take your time; turn and aim yourself at the next pillar. Once you make it across‚ head down the hallway and enter the first room on your right to grab the Gungan energy balls

 
Gungan Energy Balls.
 
Gungan Energy Balls.
Bubblelift.
Leave the room and turn right. Enter the room immediately on your left for some more Gungan energy balls. The guards in this area are more hostile than most so be wary. You don’t have to fight them‚ just run around them. Head out of the room to the left and grab the lift.

   
Hit the Button.
This Door is on a Timer.
The bubblelift brings you to a room with a long swirling ramp like thing. Push the button (above left) and race up the spiraling ramp to get through the door at the top‚ which is on a timer. If you fall off‚ push the block over to get back up. If you fall from further up‚ you’ll die. So don’t fall off.
 
 
Guard.
Use the security key and a Jedi mind trick to get past this guard. You don’t have to have the passcard to get by him‚ but it’ll take longer if you don’t. If you want to be a complete gunky‚ you can also kill him to get the door open‚ but that’s the way for the weak-minded.

Go Left.
Push the Block.
Head down the hall to this room (above left). The door on the right is locked‚ so head down the one to left until you reach the room with the four pillars. Numbering them one to four starting at the upper left and going clockwise‚ the pillars will sink 1‚ 3‚ 4‚ 2.  Push the block over to each of them and push the button above it.
 

Jump In.
When you’ve pushed all four buttons‚ jump through the newly opened floor to trigger the locked door. Head through the newly opened door to a room with  a pillar in the center. Jump to the ground.

Move the Block and Flip.
What Are Yous Doing Here?
Pull the block over‚ then hit the button and jump up and across to the small balcony. Now head down the hall and ask the Gungan (above right) to raise the bubblelifts for you. He will oblige.
 




Bubble Lift.
Gungan Guard.
Take the bubblelift down and Force push your way past another security guard. Then head down the hall to the adjoining room.

Head Down to the Detention Area.
When you get to the next room‚ take the path to the right and go down the ramp. To the right is the bongo bay‚ but you can’t get to it without Jar Jar.
 
 



 
Jar Jar Binks
I’m Here for Jar Jar Binks.
We Need to Reach the Bongo Bay.
Talk to this guy (above left). Tell him you’ve‚ “Come for Jar Jar Binks.” Use a Jedi mind trick and say‚ “It is dangerous to have Jar Jar here. I will take him away.” Talk to Jar Jar and he’ll lead you to Qui-Gon.

 Bongo Bay
 
Bongo Bay.
Paste This Guard.
To the right of the bubblelift is a particularly hostile guard (above right). Feel free to paste him to the wall. Take the bubblelift down to Qui-Gon.




 
We Must Hurry.
Level Complete.

Last Updated: May 28th 2005.  
 
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